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Section: New Software and Platforms

Metamorphic Housing platform and Software - On-demand room

Keywords: Smart Home - Metamorphic House - Sharing

Scientific Description- software

As part of the experimentation of the On-demand room, we have developed a software system that will be used to manage the room and provide functionalities to end users and building managers (access control, electrical and time consumption monitoring and report, room state display...). The software has been deployed in the building that hosts the experimentation. This software is co-developed by Michele Dominici (Univ. Rennes 1), Guillermo Andrade (SED Inria) and Ghislain Nouvel (MobBI platform (https://mobbi.univ-rennes1.fr/)). Contributions are provided by members of the Diverse project-team. Intellectual protection is expected to be applied on such software.

Scientific Description- platform

We realized a prototype of the on-demand room as an immersive interactive virtual-reality application, leveraging the Immersia platform (see https://raweb.inria.fr/rapportsactivite/RA2015/tacoma/uid29.html), with real domestic appliances connected to Immersa. In 2016-2017, the experimentation of the On-demand room is organized in the following steps: modification of the original building to create a common, On-demand room between two apartments; deployment of the computer and hardware and software that we are developing; rental of the apartments to two households, for an estimated duration of one year. The building that hosted the experimentation is showed in Figure 3. During the rental of the apartments, data has been collected and stored about the use of the room by households. Data included time of occupation, mode (private or shared), consumptions, errors etc. The On-demand room thus constitutes an experimentation platform, where real people live and produce data that can be analyzed for statistical purposes. Produced data could also be used in combination with interviews of the occupants to improve the functionalities of the On-demand room, evaluate acceptance and appropriation.

Figure 3. On-demand room real experimentation
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